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Thread: Push Notification Multi-player Challenges Coming to StickWars

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  1. Join Date
    May 2009
    Location
    Dublin, Ireland
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    31

    Sounds great! Can't wait.
    They seem very nice.

    Theres one issue, with multiple BIG new features, there might be a lot of bugs and issues.
    Program bugs are highly ecological because program code is a renewable resource. If you fix a bug, another will grow in its place. And if you cut down that bug, yet another will emerge; only this one will be a mutation with long, poisonous tentacles and revenge in its heart, and it will sit there deep in your program, cackling and making elaborate plans for the most terrible time to strike.

    So...Off to the Beta Testers! :P
    http://i396.photobucket.com/albums/pp45/UnknownToaster21/StickWars.png
    ^#1 iPhone and iPod Touch app/game ever made!^

  2. Join Date
    May 2009
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    Southern California
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    Hmm sounds like just what we need to get Stickwars back up the paid apps charts. No wonder its ben so long since the last update. I'm looking forward to this next update. =)

    The war will never end.

  3. Join Date
    Mar 2009
    Location
    North Carolina
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    No wonder its ben so long since the last update. I'm looking forward to this next update. =)
    Wrong. The reason why it's been so long is actually pretty hilarious...my last update which was ready 3.5 weeks ago has sat in Apple's queue for about 3 weeks now. Have you looked at the changelog recently? I have two new full updates worth of features to push out to people, and I'm still waiting for people to get the update I finished I start of this month. It's really sad.

    About the bugs with the new features, I'm working hard to remove those. Remember that bug where guys sometimes get stuck flying? I've heard that this may be a bug with the iPhone OS that was fixed in 3.0, so there's the possibility that you won't see this again.

    In addition, I redid my music engine, and it turns out that was the thing causing crashes sometimes when you tried to load a new game. Basically, on my current build, I have not seen the game crash as single time (before I would see a crash once every 10-20 plays). It's going to be a really great update when I get the chance to submit it.

  4. Join Date
    Jun 2009
    Location
    Boxford, MA
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    21

    Quote Originally Posted by Eric View Post
    Wrong. The reason why it's been so long is actually pretty hilarious...my last update which was ready 3.5 weeks ago has sat in Apple's queue for about 3 weeks now. Have you looked at the changelog recently? I have two new full updates worth of features to push out to people, and I'm still waiting for people to get the update I finished I start of this month. It's really sad.

    About the bugs with the new features, I'm working hard to remove those. Remember that bug where guys sometimes get stuck flying? I've heard that this may be a bug with the iPhone OS that was fixed in 3.0, so there's the possibility that you won't see this again.

    In addition, I redid my music engine, and it turns out that was the thing causing crashes sometimes when you tried to load a new game. Basically, on my current build, I have not seen the game crash as single time (before I would see a crash once every 10-20 plays). It's going to be a really great update when I get the chance to submit it.
    You mean really great in the next month when Apple approves it.
    Stick Wars -

    293 Prisoners
    15,518 casualties
    100 Magicians
    1250 Repairmen
    505 Archers

    At the Completion of Round 81.

  5. Join Date
    Mar 2009
    Location
    North Carolina
    Posts
    678

    No kidding. I can't see them possible taking another month to approve another update though. Developers will not hang around if updates go live a month or more after we finish them. I know I'm not willing to work my ass off and lose sleep to finish quickly just to watch Apple sit on much-needed updates for nearly a month.

    It wouldn't be as big a deal if I was a big company with some real quality-control testing, but I'm one guy with friends for testers, and while I try very hard to not release a version with bugs, it happens and not being able to fix them in a timely fashion is terrible. And as the AppStore tends to get a lot of money from the little guys who manage to make some good games, they should pay a little more attention to the small guys working hard to put out great games and constant updates.
    Last edited by Eric; 06-22-2009 at 09:49 PM.

  6. Join Date
    Jun 2009
    Location
    Boxford, MA
    Posts
    21

    Quote Originally Posted by Eric View Post
    No kidding. I can't see them possible taking another month to approve another update though. Developers will not hang around if updates go live a month or more after we finish them. I know I'm not willing to work my ass off and lose sleep to finish quickly just to watch Apple sit on much-needed updates for nearly a month.

    It wouldn't be as big a deal if I was a big company with some real quality-control testing, but I'm one guy with friends for testers, and while I try very hard to not release a version with bugs, it happens and not being able to fix in a timely fasion them is terrible. And as the AppStore tends to get a lot of money from the little guys who manage to make some good games, they should pay a little more attention to the small guys working hard to put out great games and constant updates.
    I'd clap for a speech like that.
    Stick Wars -

    293 Prisoners
    15,518 casualties
    100 Magicians
    1250 Repairmen
    505 Archers

    At the Completion of Round 81.

  7. Join Date
    May 2009
    Location
    Southern California
    Posts
    27

    Quote Originally Posted by Eric View Post
    Wrong. The reason why it's been so long is actually pretty hilarious...my last update which was ready 3.5 weeks ago has sat in Apple's queue for about 3 weeks now. Have you looked at the changelog recently? I have two new full updates worth of features to push out to people, and I'm still waiting for people to get the update I finished I start of this month. It's really sad.

    About the bugs with the new features, I'm working hard to remove those. Remember that bug where guys sometimes get stuck flying? I've heard that this may be a bug with the iPhone OS that was fixed in 3.0, so there's the possibility that you won't see this again.

    In addition, I redid my music engine, and it turns out that was the thing causing crashes sometimes when you tried to load a new game. Basically, on my current build, I have not seen the game crash as single time (before I would see a crash once every 10-20 plays). It's going to be a really great update when I get the chance to submit it.
    Yeah, after I posted that I read an article from Bolt Creative, the creators of Pocket God. They have the same problem you do. They brought out that Apple is having a little favoritism in they're review process. For example, They had an update in the queue for two weeks, while Tap Tap Revenge 2 submitted they're update and it wasn't even in for a week and they were approved.

    The war will never end.

  8. Awwwww Man

    Please don't make us pay for the multi player challenges. Really, it sounds like a great thing but I've really strained to get my iPod Touch to version 3.0, and I don't think my parents would buy me more for stuff on iTunes cuz their very strict, so please don't make us pay $0.99 so we can access all the features.

  9. Join Date
    Mar 2009
    Location
    North Carolina
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    678

    Quote Originally Posted by Sam View Post
    Please don't make us pay for the multi player challenges. Really, it sounds like a great thing but I've really strained to get my iPod Touch to version 3.0, and I don't think my parents would buy me more for stuff on iTunes cuz their very strict, so please don't make us pay $0.99 so we can access all the features.
    Sign up to be a beta tester, and you may get the bonus content for free, or even get paid a little to do so.

  10. Update sound very cool. I think once it is released (if apple ever approves it:P) will give stickwars alot more attention and it might be the #1 App in the app store for awhile.

    I just downloaded the update yesterday. And I think once or twice the stickmen just ran in and started floating in the air like you said above. It's only happened twice in the 35 levels I played that night.

    I think you should create an additional "cheaters leaderboard" for the people who use that cheat in the game and see who can get #1 on that. So like when you open up stickwars and click on high-scores, then click on leaderboard there will be two buttons on bottom of the screen one saying "legit leaderboard" and another saying "cheaters leaderboard". Or something in that direction.

    And by the way this is probably one of the best games for the price it is. Speaking of prices if we have to buy those new features and I already have the paid version will I have to delete the app I have and have to buy it again with the features included. Or will you just pay for it when you upgrade it?

  11. Join Date
    Jul 2009
    Posts
    2

    Quote Originally Posted by Eric View Post
    Sign up to be a beta tester, and you may get the bonus content for free, or even get paid a little to do so.
    Cool, I already signed up, am i good to go?

  12. Quote Originally Posted by Eric View Post
    Sign up to be a beta tester, and you may get the bonus content for free, or even get paid a little to do so.
    I signed up for beta testing about a week ago and I still haven't herd anything about it at all.
    ...

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