In that case, I better get more credit for my iTunes account![]()
In that case, I better get more credit for my iTunes account![]()
I'm on a forum typing in a grammatically correct manner.
Take that society.
Sounds great! Can't wait.
They seem very nice.
Theres one issue, with multiple BIG new features, there might be a lot of bugs and issues.
Program bugs are highly ecological because program code is a renewable resource. If you fix a bug, another will grow in its place. And if you cut down that bug, yet another will emerge; only this one will be a mutation with long, poisonous tentacles and revenge in its heart, and it will sit there deep in your program, cackling and making elaborate plans for the most terrible time to strike.
So...Off to the Beta Testers! :P
^#1 iPhone and iPod Touch app/game ever made!^
Hmm sounds like just what we need to get Stickwars back up the paid apps charts. No wonder its ben so long since the last update. I'm looking forward to this next update. =)
The war will never end.
Wrong. The reason why it's been so long is actually pretty hilarious...my last update which was ready 3.5 weeks ago has sat in Apple's queue for about 3 weeks now. Have you looked at the changelog recently? I have two new full updates worth of features to push out to people, and I'm still waiting for people to get the update I finished I start of this month. It's really sad.No wonder its ben so long since the last update. I'm looking forward to this next update. =)
About the bugs with the new features, I'm working hard to remove those. Remember that bug where guys sometimes get stuck flying? I've heard that this may be a bug with the iPhone OS that was fixed in 3.0, so there's the possibility that you won't see this again.
In addition, I redid my music engine, and it turns out that was the thing causing crashes sometimes when you tried to load a new game. Basically, on my current build, I have not seen the game crash as single time (before I would see a crash once every 10-20 plays). It's going to be a really great update when I get the chance to submit it.
No kidding. I can't see them possible taking another month to approve another update though. Developers will not hang around if updates go live a month or more after we finish them. I know I'm not willing to work my ass off and lose sleep to finish quickly just to watch Apple sit on much-needed updates for nearly a month.
It wouldn't be as big a deal if I was a big company with some real quality-control testing, but I'm one guy with friends for testers, and while I try very hard to not release a version with bugs, it happens and not being able to fix them in a timely fashion is terrible. And as the AppStore tends to get a lot of money from the little guys who manage to make some good games, they should pay a little more attention to the small guys working hard to put out great games and constant updates.
Last edited by Eric; 06-22-2009 at 09:49 PM.
Yeah, after I posted that I read an article from Bolt Creative, the creators of Pocket God. They have the same problem you do. They brought out that Apple is having a little favoritism in they're review process. For example, They had an update in the queue for two weeks, while Tap Tap Revenge 2 submitted they're update and it wasn't even in for a week and they were approved.
The war will never end.
Please don't make us pay for the multi player challenges. Really, it sounds like a great thing but I've really strained to get my iPod Touch to version 3.0, and I don't think my parents would buy me more for stuff on iTunes cuz their very strict, so please don't make us pay $0.99 so we can access all the features.
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