StickWars 1.1 is #1 Paid App

Exactly one week after release, StickWars has hit the top spot in the App Store. For something that started out a little over a month ago as a project to help me learn Objective C,  I can say that I never expected this.

I want to thank all my friends who put so much of their time into playing my test versions back when it wasn’t really fun to play :) . I also owe a lot to my other testers who provided me a lot of valueable feedback.

I’m still hard at work for future updates, so enjoy playing and look forward to the game improving over time.

StickWars 1.2 Submitted to Apple

After a few days of intense labor, the graphics and tweaks are finished. The game visually is improved, but behind the scenes I did a lot of work to patch small issues and make the gameplay smoother. Of course, nobody will notice this, but I expect that the game will feel a lot more polished and people will enjoy.

I didn’t have time to add in new enemies or game modes as planned, but we have some pretty neat ideas for those in the upcoming weeks.

A few teaser screenshots are here.

Also, just noting for the record, StickWars is currently #10 in paid apps on the App Store :D .

Binaries resubmitted to Apple. Really crossing fingers now…

After spending all day playing my game to the high levels with my iPhone tethered up to my laptop, testing for all manners of bugs, I finally feel that I’ve made enough progress to warrant losing my spot in the queue and resubmitting my binaries.

I redid the way the game alerts you when you are under attack. The way I had it before, it would tend to spam you with vibrates, especially later on in the game, and I hear Apple dislikes that a lot. Now, it still plays the knocking sound, but only vibrates if your health is too low, or is being lost at a rate fast enough to make you lose in under a minute. This seems long, but it’s nice for later in the game when you don’t care if you have 10 stickies pounding at your wall, as you have 10,000 hp and are saving your bombs for the waves of 40 at a time.

The game is really smooth now, my girlfriend played it for an hour up to level 25 without any crashes or bugs. That’s a new record.

After this I’m going to sit and wait. The game is stable enough in my eyes that Apple won’t reject it for that reason, but if something else bothers them I don’t want to waste any more time adding new content until I get a green light.

And by sitting and waiting, I’m going to start the school work that I have not been doing for…about 3 weeks now (although one of those WAS spring break).