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	<title>Comments on: Easy To Create Buttons with Cocos2D</title>
	<atom:link href="http://johnehartzog.com/2009/10/easy-to-create-buttons-with-cocos2d/feed/" rel="self" type="application/rss+xml" />
	<link>http://johnehartzog.com/2009/10/easy-to-create-buttons-with-cocos2d/</link>
	<description>Programming projects and sample code</description>
	<lastBuildDate>Wed, 16 May 2012 04:00:16 +0000</lastBuildDate>
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	<item>
		<title>By: malikinam</title>
		<link>http://johnehartzog.com/2009/10/easy-to-create-buttons-with-cocos2d/comment-page-1/#comment-15475</link>
		<dc:creator>malikinam</dc:creator>
		<pubDate>Fri, 20 Apr 2012 14:10:52 +0000</pubDate>
		<guid isPermaLink="false">http://johnehartzog.com/?p=396#comment-15475</guid>
		<description>sounds good to me will come back soon and leave reply..</description>
		<content:encoded><![CDATA[<p>sounds good to me will come back soon and leave reply..</p>
]]></content:encoded>
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	<item>
		<title>By: ms44</title>
		<link>http://johnehartzog.com/2009/10/easy-to-create-buttons-with-cocos2d/comment-page-1/#comment-14228</link>
		<dc:creator>ms44</dc:creator>
		<pubDate>Fri, 09 Mar 2012 03:13:48 +0000</pubDate>
		<guid isPermaLink="false">http://johnehartzog.com/?p=396#comment-14228</guid>
		<description>I agree with you . 
Maybe use texture changing will be better than other place, but here both are good.</description>
		<content:encoded><![CDATA[<p>I agree with you .<br />
Maybe use texture changing will be better than other place, but here both are good.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jules</title>
		<link>http://johnehartzog.com/2009/10/easy-to-create-buttons-with-cocos2d/comment-page-1/#comment-2836</link>
		<dc:creator>Jules</dc:creator>
		<pubDate>Wed, 22 Dec 2010 02:39:12 +0000</pubDate>
		<guid isPermaLink="false">http://johnehartzog.com/?p=396#comment-2836</guid>
		<description>Thankyou so much! Very handy for me :)</description>
		<content:encoded><![CDATA[<p>Thankyou so much! Very handy for me <img src='http://johnehartzog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Billy Lavoie</title>
		<link>http://johnehartzog.com/2009/10/easy-to-create-buttons-with-cocos2d/comment-page-1/#comment-2689</link>
		<dc:creator>Billy Lavoie</dc:creator>
		<pubDate>Tue, 26 Oct 2010 05:02:58 +0000</pubDate>
		<guid isPermaLink="false">http://johnehartzog.com/?p=396#comment-2689</guid>
		<description>This class doesn&#039;t work in the Mac port of Cocos2d (well it displays but it crashes when you click a button). After the click the function unselected() is called and it crashes at the line 	[self addChild:back];</description>
		<content:encoded><![CDATA[<p>This class doesn&#8217;t work in the Mac port of Cocos2d (well it displays but it crashes when you click a button). After the click the function unselected() is called and it crashes at the line 	[self addChild:back];</p>
]]></content:encoded>
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	<item>
		<title>By: Eric</title>
		<link>http://johnehartzog.com/2009/10/easy-to-create-buttons-with-cocos2d/comment-page-1/#comment-2614</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Thu, 13 May 2010 11:01:32 +0000</pubDate>
		<guid isPermaLink="false">http://johnehartzog.com/?p=396#comment-2614</guid>
		<description>Both of these errors are very common and basic errors that you will experience while working with Objective C. You can find plenty of information about the error in the first few google results for it.

Based on the fact that you just copied the code and tried to run it...you are probably missing button.png and button_p.png.</description>
		<content:encoded><![CDATA[<p>Both of these errors are very common and basic errors that you will experience while working with Objective C. You can find plenty of information about the error in the first few google results for it.</p>
<p>Based on the fact that you just copied the code and tried to run it&#8230;you are probably missing button.png and button_p.png.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ben</title>
		<link>http://johnehartzog.com/2009/10/easy-to-create-buttons-with-cocos2d/comment-page-1/#comment-2613</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Thu, 13 May 2010 10:54:22 +0000</pubDate>
		<guid isPermaLink="false">http://johnehartzog.com/?p=396#comment-2613</guid>
		<description>I have solved that issue but i now get the &quot;SIGABRT&quot; error.

Any ideas???</description>
		<content:encoded><![CDATA[<p>I have solved that issue but i now get the &#8220;SIGABRT&#8221; error.</p>
<p>Any ideas???</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ben</title>
		<link>http://johnehartzog.com/2009/10/easy-to-create-buttons-with-cocos2d/comment-page-1/#comment-2612</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Thu, 13 May 2010 10:17:48 +0000</pubDate>
		<guid isPermaLink="false">http://johnehartzog.com/?p=396#comment-2612</guid>
		<description>Hi,

I have implemented your code with no errors or warnings when i build it. However, when I run it on my phone i get the following error

&quot;EXEC_BAD_ACCESS&quot; which is apparently a memory error - trying to access something that does not exist.

Any ideas how I can fix it?

Thanks,
Ben</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I have implemented your code with no errors or warnings when i build it. However, when I run it on my phone i get the following error</p>
<p>&#8220;EXEC_BAD_ACCESS&#8221; which is apparently a memory error &#8211; trying to access something that does not exist.</p>
<p>Any ideas how I can fix it?</p>
<p>Thanks,<br />
Ben</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Manu</title>
		<link>http://johnehartzog.com/2009/10/easy-to-create-buttons-with-cocos2d/comment-page-1/#comment-2511</link>
		<dc:creator>Manu</dc:creator>
		<pubDate>Tue, 23 Mar 2010 22:47:54 +0000</pubDate>
		<guid isPermaLink="false">http://johnehartzog.com/?p=396#comment-2511</guid>
		<description>I&#039;m using it with a newer version of cocos2d and had to change all the class names prepending the &#039;CC&#039;. for example:

Sprite -&gt; CCSprite
etc.

Thanks!
Manuel</description>
		<content:encoded><![CDATA[<p>I&#8217;m using it with a newer version of cocos2d and had to change all the class names prepending the &#8216;CC&#8217;. for example:</p>
<p>Sprite -&gt; CCSprite<br />
etc.</p>
<p>Thanks!<br />
Manuel</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eric</title>
		<link>http://johnehartzog.com/2009/10/easy-to-create-buttons-with-cocos2d/comment-page-1/#comment-2502</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Mon, 01 Mar 2010 23:02:55 +0000</pubDate>
		<guid isPermaLink="false">http://johnehartzog.com/?p=396#comment-2502</guid>
		<description>I&#039;m sure there is a better, clever way to do this, but in my code I just make a different private method for each button.</description>
		<content:encoded><![CDATA[<p>I&#8217;m sure there is a better, clever way to do this, but in my code I just make a different private method for each button.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stu</title>
		<link>http://johnehartzog.com/2009/10/easy-to-create-buttons-with-cocos2d/comment-page-1/#comment-2501</link>
		<dc:creator>Stu</dc:creator>
		<pubDate>Mon, 01 Mar 2010 23:01:13 +0000</pubDate>
		<guid isPermaLink="false">http://johnehartzog.com/?p=396#comment-2501</guid>
		<description>John, Thanks for the button class. I do have a question however. If you have say 4 or 5 buttons and use the same selector method, how would I determine which button was pressed?</description>
		<content:encoded><![CDATA[<p>John, Thanks for the button class. I do have a question however. If you have say 4 or 5 buttons and use the same selector method, how would I determine which button was pressed?</p>
]]></content:encoded>
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