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	<title>Comments on: 2D Scrolling Game with Cocos2D TileMap with Zoom!</title>
	<atom:link href="http://johnehartzog.com/2009/10/2d-scrolling-game-with-cocos2d-tilemap-with-zoom/feed/" rel="self" type="application/rss+xml" />
	<link>http://johnehartzog.com/2009/10/2d-scrolling-game-with-cocos2d-tilemap-with-zoom/</link>
	<description>Programming projects and sample code</description>
	<lastBuildDate>Wed, 16 May 2012 04:00:16 +0000</lastBuildDate>
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	<item>
		<title>By: Amy Smart Interview</title>
		<link>http://johnehartzog.com/2009/10/2d-scrolling-game-with-cocos2d-tilemap-with-zoom/comment-page-1/#comment-14708</link>
		<dc:creator>Amy Smart Interview</dc:creator>
		<pubDate>Mon, 26 Mar 2012 08:15:14 +0000</pubDate>
		<guid isPermaLink="false">http://johnehartzog.com/?p=391#comment-14708</guid>
		<description>There&#039;s noticeably a bundle to learn about this. I assume you made certain good factors in features also.</description>
		<content:encoded><![CDATA[<p>There&#8217;s noticeably a bundle to learn about this. I assume you made certain good factors in features also.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex</title>
		<link>http://johnehartzog.com/2009/10/2d-scrolling-game-with-cocos2d-tilemap-with-zoom/comment-page-1/#comment-10851</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Wed, 28 Dec 2011 16:37:33 +0000</pubDate>
		<guid isPermaLink="false">http://johnehartzog.com/?p=391#comment-10851</guid>
		<description>Hi, first of all thanks for your great tutorial!
I know my question isn&#039;t quite referred to scrolling with zoom using tilemap but I&#039;m trying to achieve the same thing without a tilemap (I&#039;m not sure if it can be done using a tilemap).

I&#039;m trying to implement a parallax effect; at first I&#039;ve tried with different CCLayers but no clue how to manage that... at the end I&#039;ve decided to add them as sprites into my layer.
So my question sounds something like this: Have you (Johnny or somebody else) ever met this situation ? [ Implementing a parallax effect with scroll and zoom ]

Can point me to the right direction, I&#039;d really appreciate that!</description>
		<content:encoded><![CDATA[<p>Hi, first of all thanks for your great tutorial!<br />
I know my question isn&#8217;t quite referred to scrolling with zoom using tilemap but I&#8217;m trying to achieve the same thing without a tilemap (I&#8217;m not sure if it can be done using a tilemap).</p>
<p>I&#8217;m trying to implement a parallax effect; at first I&#8217;ve tried with different CCLayers but no clue how to manage that&#8230; at the end I&#8217;ve decided to add them as sprites into my layer.<br />
So my question sounds something like this: Have you (Johnny or somebody else) ever met this situation ? [ Implementing a parallax effect with scroll and zoom ]</p>
<p>Can point me to the right direction, I&#8217;d really appreciate that!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Windows Phone 7 tutorials</title>
		<link>http://johnehartzog.com/2009/10/2d-scrolling-game-with-cocos2d-tilemap-with-zoom/comment-page-1/#comment-10395</link>
		<dc:creator>Windows Phone 7 tutorials</dc:creator>
		<pubDate>Wed, 21 Dec 2011 05:37:18 +0000</pubDate>
		<guid isPermaLink="false">http://johnehartzog.com/?p=391#comment-10395</guid>
		<description>&lt;strong&gt;Windows Phone 7 tutorials...&lt;/strong&gt;

[...]JohnnyWorks &#187; Blog Archive &#187; 2D Scrolling Game with Cocos2D TileMap with Zoom! - Programming projects and sample code[...]...</description>
		<content:encoded><![CDATA[<p><strong>Windows Phone 7 tutorials&#8230;</strong></p>
<p>[...]JohnnyWorks &raquo; Blog Archive &raquo; 2D Scrolling Game with Cocos2D TileMap with Zoom! &#8211; Programming projects and sample code[...]&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Palm Oil Plantation</title>
		<link>http://johnehartzog.com/2009/10/2d-scrolling-game-with-cocos2d-tilemap-with-zoom/comment-page-1/#comment-8443</link>
		<dc:creator>Palm Oil Plantation</dc:creator>
		<pubDate>Fri, 11 Nov 2011 13:02:10 +0000</pubDate>
		<guid isPermaLink="false">http://johnehartzog.com/?p=391#comment-8443</guid>
		<description>&lt;strong&gt;Palm Oil Plantation...&lt;/strong&gt;

[...]JohnnyWorks &#187; Blog Archive &#187; 2D Scrolling Game with Cocos2D TileMap with Zoom! - Programming projects and sample code[...]...</description>
		<content:encoded><![CDATA[<p><strong>Palm Oil Plantation&#8230;</strong></p>
<p>[...]JohnnyWorks &raquo; Blog Archive &raquo; 2D Scrolling Game with Cocos2D TileMap with Zoom! &#8211; Programming projects and sample code[...]&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Arpit</title>
		<link>http://johnehartzog.com/2009/10/2d-scrolling-game-with-cocos2d-tilemap-with-zoom/comment-page-1/#comment-5630</link>
		<dc:creator>Arpit</dc:creator>
		<pubDate>Thu, 19 May 2011 04:59:23 +0000</pubDate>
		<guid isPermaLink="false">http://johnehartzog.com/?p=391#comment-5630</guid>
		<description>Hi, this one is helpful(at least a start), but can you please tell that how can I track the sprites changed location after zoom out, (I&#039; not using tile map) and zooming out with the help of camera(by increasing eyeZ).</description>
		<content:encoded><![CDATA[<p>Hi, this one is helpful(at least a start), but can you please tell that how can I track the sprites changed location after zoom out, (I&#8217; not using tile map) and zooming out with the help of camera(by increasing eyeZ).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MK</title>
		<link>http://johnehartzog.com/2009/10/2d-scrolling-game-with-cocos2d-tilemap-with-zoom/comment-page-1/#comment-4481</link>
		<dc:creator>MK</dc:creator>
		<pubDate>Tue, 08 Mar 2011 17:44:55 +0000</pubDate>
		<guid isPermaLink="false">http://johnehartzog.com/?p=391#comment-4481</guid>
		<description>Hi, 
Thanks, this works great.

I now would like to rotate the tilemap around the center of the screen but I can&#039;t get this to work. 
Rotation of the layer itself works fine but how can I adjust the centerpoint for the rotation?</description>
		<content:encoded><![CDATA[<p>Hi,<br />
Thanks, this works great.</p>
<p>I now would like to rotate the tilemap around the center of the screen but I can&#8217;t get this to work.<br />
Rotation of the layer itself works fine but how can I adjust the centerpoint for the rotation?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: V3NOM</title>
		<link>http://johnehartzog.com/2009/10/2d-scrolling-game-with-cocos2d-tilemap-with-zoom/comment-page-1/#comment-2794</link>
		<dc:creator>V3NOM</dc:creator>
		<pubDate>Thu, 16 Dec 2010 19:30:59 +0000</pubDate>
		<guid isPermaLink="false">http://johnehartzog.com/?p=391#comment-2794</guid>
		<description>Hi, thanks for your reply. I didn&#039;t notice that the &quot;&amp;lt&quot; was a bad rendered html character. I copy and paste the lines and din&#039;t see that &quot;&amp;lt&quot; is a &quot;less than&quot;.

Thaks anyway!</description>
		<content:encoded><![CDATA[<p>Hi, thanks for your reply. I didn&#8217;t notice that the &#8220;&amp;lt&#8221; was a bad rendered html character. I copy and paste the lines and din&#8217;t see that &#8220;&amp;lt&#8221; is a &#8220;less than&#8221;.</p>
<p>Thaks anyway!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eric</title>
		<link>http://johnehartzog.com/2009/10/2d-scrolling-game-with-cocos2d-tilemap-with-zoom/comment-page-1/#comment-2793</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Thu, 16 Dec 2010 16:38:01 +0000</pubDate>
		<guid isPermaLink="false">http://johnehartzog.com/?p=391#comment-2793</guid>
		<description>Those two lines should be:

if(point.x &lt; centerPoint.x)
		viewPoint.x = 0;
if(point.y &lt; centerPoint.y)
		viewPoint.y = 0;

They stop the scrolling action when your character reachers the bottom left side of the screen, since you don&#039;t want to show area outside the map.</description>
		<content:encoded><![CDATA[<p>Those two lines should be:</p>
<p>if(point.x < centerPoint.x)<br />
		viewPoint.x = 0;<br />
if(point.y < centerPoint.y)<br />
		viewPoint.y = 0;</p>
<p>They stop the scrolling action when your character reachers the bottom left side of the screen, since you don&#8217;t want to show area outside the map.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: V3NOM</title>
		<link>http://johnehartzog.com/2009/10/2d-scrolling-game-with-cocos2d-tilemap-with-zoom/comment-page-1/#comment-2788</link>
		<dc:creator>V3NOM</dc:creator>
		<pubDate>Wed, 15 Dec 2010 22:22:37 +0000</pubDate>
		<guid isPermaLink="false">http://johnehartzog.com/?p=391#comment-2788</guid>
		<description>Hi:

I&#039;ve been reading this and I am trying to figure out how to work with it. 

Can somebody help me to understand how does this if work?

	if(point.x &lt; centerPoint.x)
		viewPoint.x = 0;
	if(point.y &lt; centerPoint.y)
		viewPoint.y = 0;

I don&#039;t get what are they asking :S

Thanks for any help you can give me!</description>
		<content:encoded><![CDATA[<p>Hi:</p>
<p>I&#8217;ve been reading this and I am trying to figure out how to work with it. </p>
<p>Can somebody help me to understand how does this if work?</p>
<p>	if(point.x &lt; centerPoint.x)<br />
		viewPoint.x = 0;<br />
	if(point.y &lt; centerPoint.y)<br />
		viewPoint.y = 0;</p>
<p>I don&#8217;t get what are they asking :S</p>
<p>Thanks for any help you can give me!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Renuka</title>
		<link>http://johnehartzog.com/2009/10/2d-scrolling-game-with-cocos2d-tilemap-with-zoom/comment-page-1/#comment-2699</link>
		<dc:creator>Renuka</dc:creator>
		<pubDate>Wed, 03 Nov 2010 05:24:57 +0000</pubDate>
		<guid isPermaLink="false">http://johnehartzog.com/?p=391#comment-2699</guid>
		<description>Thanks i will try it :)</description>
		<content:encoded><![CDATA[<p>Thanks i will try it <img src='http://johnehartzog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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