<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Using Box2D Physics Engine with Cocos2D iPhone</title>
	<atom:link href="http://johnehartzog.com/2009/07/using-box2d-physics-engine-with-cocos2d-iphone/feed/" rel="self" type="application/rss+xml" />
	<link>http://johnehartzog.com/2009/07/using-box2d-physics-engine-with-cocos2d-iphone/</link>
	<description>Programming projects and sample code</description>
	<lastBuildDate>Sat, 24 Jul 2010 10:37:36 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Eric</title>
		<link>http://johnehartzog.com/2009/07/using-box2d-physics-engine-with-cocos2d-iphone/comment-page-1/#comment-2206</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Wed, 30 Dec 2009 15:05:42 +0000</pubDate>
		<guid isPermaLink="false">http://johnehartzog.com/?p=381#comment-2206</guid>
		<description>Hi, I&#039;m sorry but I don&#039;t have the time currently to take on new projects. Good luck with your hunt though!</description>
		<content:encoded><![CDATA[<p>Hi, I&#8217;m sorry but I don&#8217;t have the time currently to take on new projects. Good luck with your hunt though!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: leo</title>
		<link>http://johnehartzog.com/2009/07/using-box2d-physics-engine-with-cocos2d-iphone/comment-page-1/#comment-2203</link>
		<dc:creator>leo</dc:creator>
		<pubDate>Wed, 30 Dec 2009 08:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://johnehartzog.com/?p=381#comment-2203</guid>
		<description>i am looking for an ichalky clone with a skeleton that can be rigged can you give me a quote on that please</description>
		<content:encoded><![CDATA[<p>i am looking for an ichalky clone with a skeleton that can be rigged can you give me a quote on that please</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Evana</title>
		<link>http://johnehartzog.com/2009/07/using-box2d-physics-engine-with-cocos2d-iphone/comment-page-1/#comment-2114</link>
		<dc:creator>Evana</dc:creator>
		<pubDate>Wed, 18 Nov 2009 08:56:48 +0000</pubDate>
		<guid isPermaLink="false">http://johnehartzog.com/?p=381#comment-2114</guid>
		<description>Hey Eric,

I am newbie in cocos2d framework. i need some solution of acceleration with rotation i can do it bt it not smooth can you pls give me the solution pls.

Thanks in advance.

Regards
Evana</description>
		<content:encoded><![CDATA[<p>Hey Eric,</p>
<p>I am newbie in cocos2d framework. i need some solution of acceleration with rotation i can do it bt it not smooth can you pls give me the solution pls.</p>
<p>Thanks in advance.</p>
<p>Regards<br />
Evana</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Evana</title>
		<link>http://johnehartzog.com/2009/07/using-box2d-physics-engine-with-cocos2d-iphone/comment-page-1/#comment-2113</link>
		<dc:creator>Evana</dc:creator>
		<pubDate>Wed, 18 Nov 2009 08:56:32 +0000</pubDate>
		<guid isPermaLink="false">http://johnehartzog.com/?p=381#comment-2113</guid>
		<description>Hey Eric,

I am newbie in cocos2d framework. i need some solution of acceleration with rotation i can do it bt it not smooth can you pls give me the solution pls.

Thanks in advance.</description>
		<content:encoded><![CDATA[<p>Hey Eric,</p>
<p>I am newbie in cocos2d framework. i need some solution of acceleration with rotation i can do it bt it not smooth can you pls give me the solution pls.</p>
<p>Thanks in advance.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eric</title>
		<link>http://johnehartzog.com/2009/07/using-box2d-physics-engine-with-cocos2d-iphone/comment-page-1/#comment-2039</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Wed, 28 Oct 2009 21:31:02 +0000</pubDate>
		<guid isPermaLink="false">http://johnehartzog.com/?p=381#comment-2039</guid>
		<description>I would like to, but I&#039;m afraid I don&#039;t have time to build a working &#039;demo&#039; game to publish to help people out. The only code base I have are games I&#039;m working on to release soon and I can&#039;t release the code for those right now.

If I find some time I&#039;d try to make a &#039;demo game&#039; that goes beyond the standard cocos2d template to show how I actually organize and use all the various frameworks (admob, cocos2d, box2d, openfeint) together. I&#039;ll hopefully able to include a lot of tricks to make things work that are common questions people ask.</description>
		<content:encoded><![CDATA[<p>I would like to, but I&#8217;m afraid I don&#8217;t have time to build a working &#8216;demo&#8217; game to publish to help people out. The only code base I have are games I&#8217;m working on to release soon and I can&#8217;t release the code for those right now.</p>
<p>If I find some time I&#8217;d try to make a &#8216;demo game&#8217; that goes beyond the standard cocos2d template to show how I actually organize and use all the various frameworks (admob, cocos2d, box2d, openfeint) together. I&#8217;ll hopefully able to include a lot of tricks to make things work that are common questions people ask.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sridhar</title>
		<link>http://johnehartzog.com/2009/07/using-box2d-physics-engine-with-cocos2d-iphone/comment-page-1/#comment-2035</link>
		<dc:creator>Sridhar</dc:creator>
		<pubDate>Wed, 28 Oct 2009 10:19:36 +0000</pubDate>
		<guid isPermaLink="false">http://johnehartzog.com/?p=381#comment-2035</guid>
		<description>Hi Eric,

Can you please post the project source code , so that it is easy for beginners to just compile and run it to see what is happening.

Thanks
Sridhar</description>
		<content:encoded><![CDATA[<p>Hi Eric,</p>
<p>Can you please post the project source code , so that it is easy for beginners to just compile and run it to see what is happening.</p>
<p>Thanks<br />
Sridhar</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: author</title>
		<link>http://johnehartzog.com/2009/07/using-box2d-physics-engine-with-cocos2d-iphone/comment-page-1/#comment-2022</link>
		<dc:creator>author</dc:creator>
		<pubDate>Wed, 21 Oct 2009 15:51:42 +0000</pubDate>
		<guid isPermaLink="false">http://johnehartzog.com/?p=381#comment-2022</guid>
		<description>comment</description>
		<content:encoded><![CDATA[<p>comment</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eric</title>
		<link>http://johnehartzog.com/2009/07/using-box2d-physics-engine-with-cocos2d-iphone/comment-page-1/#comment-1880</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Fri, 21 Aug 2009 01:05:41 +0000</pubDate>
		<guid isPermaLink="false">http://johnehartzog.com/?p=381#comment-1880</guid>
		<description>Check out CocosDenshion from the latest download of cocos2d-iphone. It has a nice simple sound engine that will allow you to use the hardware mp3 decoder. Follow the instructions to make sure you aren&#039;t using software decoding of compressed sound files (only playing 1 mp3 file at a time, using .wav or something uncompressed for short sound files).</description>
		<content:encoded><![CDATA[<p>Check out CocosDenshion from the latest download of cocos2d-iphone. It has a nice simple sound engine that will allow you to use the hardware mp3 decoder. Follow the instructions to make sure you aren&#8217;t using software decoding of compressed sound files (only playing 1 mp3 file at a time, using .wav or something uncompressed for short sound files).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Xun Cai</title>
		<link>http://johnehartzog.com/2009/07/using-box2d-physics-engine-with-cocos2d-iphone/comment-page-1/#comment-1879</link>
		<dc:creator>Xun Cai</dc:creator>
		<pubDate>Fri, 21 Aug 2009 00:50:50 +0000</pubDate>
		<guid isPermaLink="false">http://johnehartzog.com/?p=381#comment-1879</guid>
		<description>Hi Eric,
Thanks for your articles, they r very helpful.
We r making a game called 9000 BC and we nearly finish the game. However, we have some problem in the sound engine. When we play the bg music, the game doesn&#039;t run smoothly. Can u tell me which sound engine you use in stick war? Your sound engine seems to work very well.

Thanks :&gt;
9000 BC development team</description>
		<content:encoded><![CDATA[<p>Hi Eric,<br />
Thanks for your articles, they r very helpful.<br />
We r making a game called 9000 BC and we nearly finish the game. However, we have some problem in the sound engine. When we play the bg music, the game doesn&#8217;t run smoothly. Can u tell me which sound engine you use in stick war? Your sound engine seems to work very well.</p>
<p>Thanks :&gt;<br />
9000 BC development team</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: James Bowen</title>
		<link>http://johnehartzog.com/2009/07/using-box2d-physics-engine-with-cocos2d-iphone/comment-page-1/#comment-1874</link>
		<dc:creator>James Bowen</dc:creator>
		<pubDate>Mon, 17 Aug 2009 14:24:05 +0000</pubDate>
		<guid isPermaLink="false">http://johnehartzog.com/?p=381#comment-1874</guid>
		<description>Thanks for the quick reply! 
Haha, yeah, from your initial post date here it looked like you were all synched up with 0.8 (guessing from the changelog dates) so I wondered if 0.8.1 didn&#039;t make some of your hard-earned foundation work redundant. :-P Just goes to show how quickly cocos2d is progressing!</description>
		<content:encoded><![CDATA[<p>Thanks for the quick reply!<br />
Haha, yeah, from your initial post date here it looked like you were all synched up with 0.8 (guessing from the changelog dates) so I wondered if 0.8.1 didn&#8217;t make some of your hard-earned foundation work redundant. <img src='http://johnehartzog.com/wp-includes/images/smilies/icon_razz.gif' alt=':-P' class='wp-smiley' />  Just goes to show how quickly cocos2d is progressing!</p>
]]></content:encoded>
	</item>
</channel>
</rss>
