27 comments

    • I sent it to Apple Wednesday of last week, so I’m thinking it will be here at least by Thursday at the latest.

      When it comes out I’m going to make announcements everywhere I can :) .

        • I dropped the archer upkeep in all difficulties by half, to 200. I also kept the wizard upkeep low at 200, and repairmen at 50.

          Also in Easy mode you get a lot more money for each kill, so it’s a lot easier to have enough money for the upkeep.

          • good. xD that seems perfect. im also a college student studying computer information systems. so i really commend you on being able to do all this and go to school. i only wish i had a mac so i could start messing around with the apple sdk. but great job so far. keep it up!!!!

    • Haha, thanks. The newest update coming out to StickWars is 1.1, it includes everything I promised for 1.1 plus more. 1.2 will be out next week, and will have even more.

      As soon as Apple accepts the game for the AppStore I will also put the latest version of StickWars back on Cydia. This should happen Thursday or Friday at the latest, hopefully!

      • :-( Stick Wars is not compatible on my 2g jailbroken iPhone got the Stick Wars Lite through Cydia but wished I could get the Stick Wars too and we’re almost in mid May now :-( when oh when …But really YOU ROCK!!! SO ROCK ON!!!

  1. Hey u r awesome. Would it e possible if u could send me the command line for ur game stickwars it can be the old version I don’t care bcuz I’m trying to make by own game and Im kinda new at this stuff.
    Thanx my email address is ammadat@pacbell.net

    • I’m pretty sure you need Mac in order to make an iPhone application. You could write the code on a Window machine, but I don’t think you’d have the tools you need to test and debug your app.

    • Once you get a wizard, tap the screen with two fingers close together at the same time to launch a meteor.

      Once you get at least 20 wizards, you can double tap an enemy to instantly capture him. You can see a lot more hints and information in my forums.

  2. Hello I was wondering if you know where a good tutorial on iphone game programming using cocoa or python. Or do you know an easier software to use to create iphone games?

    • I would charge by the hour, so a simple game would be cheaper than a more involved game.

      For example, the cost of making another game similar in scope to StickWars would be into the thousands.

  3. StickWars rules! Gamecues is the first digital sound library built exclusively for the gaming industry. We are currently targeting iphone app developers as part of our product awareness campaign.

  4. I like the helpful info you provide in your articles. I will bookmark your blog and check again here frequently. I am quite sure I will learn lots of new stuff right here! Good luck for the next!

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