Please post any bugs at http://johnehartzog.com/forum/viewforum.php?f=4.
If you have any feature requests or suggestions, throw them up at http://johnehartzog.com/forum/viewforum.php?f=5.
Please post any bugs at http://johnehartzog.com/forum/viewforum.php?f=4.
If you have any feature requests or suggestions, throw them up at http://johnehartzog.com/forum/viewforum.php?f=5.
If you are just starting out on iPhone development, or are considering starting but don’t feel like dropping $99 without getting your hands wet first, then you’ll need to jailbreak your device.
For me, this was great at first as it was far easier to set up than XCode provisioning profiles, and it let me see if I was felt confident enough playing around in Objective C to really take the dive and pay for a developer account.
In case you somehow don’t know where to jailbreak, head to Dev-Team Blog and download the appropriate torrent.
A quick note: I own one of the new Aluminum MacBooks and still have not successfully jailbroken my iPhone using it, due to some error/bug/whatever with the USB drivers failing to put the device into DFU mode. Just find a windows computer to use for 15-25 minutes and use QuickPwn on it.
After you jailbroken your device, you still need to do some tricky steps to get your own compiled iPhone app running on your device. You can find a walkthrough of how to do this here.
By far the most helpful single resource I found during the long and difficult course of properly signing my code and getting it running on my iPhone is locaded at 24100.net. And the title of the post is very helpful, because those two errors, 0xE800003A and 0xE8000001, are the curse of provisioning on iPhone development.
To sum up my own experience with XCode signing, I learned a few things which have really improved my development experience.
After spending all day playing my game to the high levels with my iPhone tethered up to my laptop, testing for all manners of bugs, I finally feel that I’ve made enough progress to warrant losing my spot in the queue and resubmitting my binaries.
I redid the way the game alerts you when you are under attack. The way I had it before, it would tend to spam you with vibrates, especially later on in the game, and I hear Apple dislikes that a lot. Now, it still plays the knocking sound, but only vibrates if your health is too low, or is being lost at a rate fast enough to make you lose in under a minute. This seems long, but it’s nice for later in the game when you don’t care if you have 10 stickies pounding at your wall, as you have 10,000 hp and are saving your bombs for the waves of 40 at a time.
The game is really smooth now, my girlfriend played it for an hour up to level 25 without any crashes or bugs. That’s a new record.
After this I’m going to sit and wait. The game is stable enough in my eyes that Apple won’t reject it for that reason, but if something else bothers them I don’t want to waste any more time adding new content until I get a green light.
And by sitting and waiting, I’m going to start the school work that I have not been doing for…about 3 weeks now (although one of those WAS spring break).
Welcome to my site. Just got the site up to showcase my new iPhone game, StickWars – Siege. Come back soon!